{"id":12325,"date":"2024-02-07T22:11:35","date_gmt":"2024-02-08T05:11:35","guid":{"rendered":"https:\/\/agile-ed.com\/?p=12325"},"modified":"2024-09-03T11:57:05","modified_gmt":"2024-09-03T17:57:05","slug":"gaming-in-higher-education","status":"publish","type":"post","link":"https:\/\/agile-ed.com\/resources\/gaming-in-higher-education\/","title":{"rendered":"Gaming in Higher Education"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Gaming in Higher Education<\/h1>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:565px\">\n<div style=\"height:80px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Many have seen game-like exercises in K-12 classrooms, but expectations for those pedagogies typically stop at the gates of higher education. Not anymore. On many campuses across the globe, games are also becoming a learning resource at the college level. Although gaming is typically viewed as a pastime or a fun hobby, games are also used in militaries for training exercises, smartphones apply their principles to track fitness, and, in classrooms, they are wielded as a tool for teaching. Gaming in higher education increases student participation, promotes unity, and increases confidence, and there are even scholarship funds for students who game.&nbsp;<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:30px\">\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Educator Perspective: Gaming in the Classroom\" src=\"https:\/\/player.vimeo.com\/video\/922685166?dnt=1&amp;app_id=122963\" width=\"800\" height=\"450\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe>\n<\/div><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Increased Student Participation\u00a0<\/h2>\n\n\n\n<p>Professors who have implemented some kind of gaming into their classroom or curriculum have seen an uptick in student participation of up to 70%. There are a few reasons for this. Some students enjoy gaming, so they might view this engagement as fun. Others might be reserved and hesitant to participate in person in class; by gaming, they can join without having to speak in front of the class or do other extrovert-oriented activities.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Unity<\/h2>\n\n\n\n<p>Unity among students and faculty is a primary focus among higher education institutions. Gaming breaks down barriers and invites students to work together in a neutral setting while also having fun!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Increased Confidence\u00a0<\/h2>\n\n\n\n<p>90% of kids play some sort of game now, 90%! According to Pew Research, sixty-five percent of college students reported being regular or occasional game players.&nbsp;Students cited gaming as a way to spend more time with friends, and one out of every five gaming students felt moderately or strongly that gaming helped them make new friends and improve existing friendships. College is a pivotal time in life as young adults are gaining their independence and making crucial decisions; this increased confidence is critical.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image alignwide size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-1024x536.jpg\" alt=\"Gaming console img\" class=\"wp-image-12335\" srcset=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-1024x536.jpg 1024w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-300x157.jpg 300w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-768x402.jpg 768w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-1536x804.jpg 1536w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/2-Untitled-2048x1072.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Scholarships\u00a0<\/h2>\n\n\n\n<p>Visit a student center at just about any college campus, and you will find a gaming center or gaming area. At first glance, it looks like another student lounge area. However, it is more than just a place for students to play games. Esports is growing in popularity amongst high schools and colleges. Now a state-sanctioned sport in many states, students can compete in state, regional, and national championships. Competitive gaming has been around since the 90s, and since then, studies have shown that the IQ, reflexes, and responses needed to play some of these games are impressive! High School Esports has led to many exciting opportunities, such as college scholarships, broadcasting careers, and countless game and tech industry opportunities. Some students are getting substantial scholarships to major universities to play games such as Rocket League while earning their college degree.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game On<\/h2>\n\n\n\n<p>202.4 million people watched the Super Bowl this year. 457 million people watched the League of Legends World Championship. Higher education institutions have an excellent opportunity to use gaming to build unity and critical thinking skills while providing students some fantastic opportunities.&nbsp;<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image alignleft is-resized\"><img decoding=\"async\" width=\"702\" height=\"766\" data-src=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2023\/05\/image.jpeg\" alt=\"\" class=\"wp-image-8873 lazyload\" style=\"--smush-placeholder-width: 702px; --smush-placeholder-aspect-ratio: 702\/766;aspect-ratio:0.9146757679180887;width:219px;height:auto\" data-srcset=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2023\/05\/image.jpeg 702w, https:\/\/agile-ed.com\/wp-content\/uploads\/2023\/05\/image-275x300.jpeg 275w\" data-sizes=\"auto\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" data-original-sizes=\"(max-width: 702px) 100vw, 702px\" \/><\/figure>\n\n\n\n<p style=\"font-size:13px\"><strong>Written By: Meredith Biesinger<\/strong>&nbsp;<\/p>\n\n\n\n<p style=\"font-size:13px\"><strong>Professional Writer\/ Education Specialist<\/strong>&nbsp;<\/p>\n\n\n\n<p style=\"font-size:13px\">Meredith Biesinger is a licensed dyslexia therapist in Mississippi, in addition to being an experienced classroom teacher and K-12 administrator. Meredith also works as a consultant, where she bridges the bridge the gap between K-12 school districts and ed-tech organizations. With a passion for literacy, she is also a professional writer and syndicated author. With a M.Ed in Educational Leadership and a B.S. in English Education and Creative Writing, she has had rich and diverse opportunities to teach students and education professionals in different parts of the country as well as overseas.&nbsp;<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Interested in learning more about the education market, or looking to contribute?&nbsp;<a href=\"https:\/\/agile-ed.com\/contact\/\" target=\"_blank\" rel=\"noopener\" title=\"\">We want to hear from you!<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gaming in Higher Education Many have seen game-like exercises in K-12 classrooms, but expectations for those pedagogies typically stop at the gates of higher education. Not anymore. On many campuses across the globe, games are also becoming a learning resource at the college level. Although gaming is typically viewed as a pastime or a fun [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":12335,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","om_disable_all_campaigns":false,"footnotes":""},"categories":[2160,1574,5],"tags":[2643,1304,2616],"class_list":["post-12325","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog-post","category-educator_perspective","category-education-sales-and-marketing-resources","tag-gaming-higher-education","tag-higher-education","tag-meredith-biesinger"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts\/12325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/comments?post=12325"}],"version-history":[{"count":0,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts\/12325\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/media\/12335"}],"wp:attachment":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/media?parent=12325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/categories?post=12325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/tags?post=12325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}