{"id":12327,"date":"2024-02-12T22:14:48","date_gmt":"2024-02-13T05:14:48","guid":{"rendered":"https:\/\/agile-ed.com\/?p=12327"},"modified":"2024-04-02T14:04:44","modified_gmt":"2024-04-02T20:04:44","slug":"gaming-in-classrooms","status":"publish","type":"post","link":"https:\/\/agile-ed.com\/resources\/gaming-in-classrooms\/","title":{"rendered":"Gaming in Classrooms"},"content":{"rendered":"\n<p style=\"font-size:22px;font-style:normal;font-weight:700\">Gaming in Classrooms<\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>As I was writing this piece, I had multiple flashbacks to the 1980s, the decade I first experienced game based learning. To this day, I attribute these gaming experiences as integral to my understanding of my favorite subject &#8211;&nbsp; history. However, although the games I was playing were directly related to content, I wasn\u2019t playing them in school!&nbsp; All of my first game learning experiences &#8211; like <a href=\"https:\/\/en.wikipedia.org\/wiki\/Sid_Meier%27s_Pirates!\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>Pirates!<\/strong><\/a><a href=\"https:\/\/en.wikipedia.org\/wiki\/Sid_Meier%27s_Pirates!\">,<\/a> <a href=\"https:\/\/en.wikipedia.org\/wiki\/Revolution_%2776\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>Revolution \u201876<\/strong><\/a>, and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Balance_of_Power_(video_game)\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>Balance of Power<\/strong><\/a> &#8211; on my Apple IIGS in my bedroom.&nbsp; I am happy to say that things have changed.<\/p>\n\n\n\n<p>In education, the instructional strategy called \u201cgamification\u201d is a pedagogical practice that utilizes design principles of games (traditional and digital) in a classroom setting. Gamification, I suppose, has always had some connection to formal education.&nbsp; Think about the roles recess, team sports, and play in general has had on the development of students\u2019 interpersonal and intrapersonal skillsets and dispositions.&nbsp; Educational focused technology, of course, was a turning point for gamification. And with the advent of digital learning, students\u2019 and educators\u2019 application of game based learning has been transformed.<\/p>\n\n\n\n<figure class=\"wp-block-image alignleft size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-1024x536.jpg\" alt=\"\" class=\"wp-image-12333\" style=\"width:398px;height:auto\" srcset=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-1024x536.jpg 1024w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-300x157.jpg 300w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-768x402.jpg 768w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-1536x804.jpg 1536w, https:\/\/agile-ed.com\/wp-content\/uploads\/2024\/03\/1-Slide-1-copy-1-2048x1072.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>As an instructional practice, digital gamification, seen as a novel in schools, taps into a very familiar mode of learning for students.&nbsp; Bridging these two worlds has a positive impact on student engagement.&nbsp; Still, like any learning experience, students\u2019 engaging with gamification need time to process, apply, and discuss content they encountered in the games they play. In this sense, the games students engage with should be a source of content and not relegated to just review or memory games.&nbsp;<\/p>\n\n\n\n<p>Social Studies, the content I work with the most, is a robust landscape for gamification experiences. Teachers, in turn, have embraced a range of games from a host of providers.&nbsp; The list below represents the more common platforms used in our district.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.icivics.org\/games\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>iCivics: <\/strong><\/a>&nbsp;This is one of the first systems I came upon in my teaching career and they continue to impress.&nbsp; With nearly 20 options dedicated to government classes, their simulations are captivating and fun to play.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/www.mountvernon.org\/education\/interactive-tools\/be-washington\/\" target=\"_blank\" rel=\"noopener\" title=\"\">George Washington\u2019s Mount Vernon<\/a><\/strong>: The historic site\u2019s two main options <em><strong><a href=\"https:\/\/www.mountvernon.org\/education\/interactive-tools\/be-washington\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Be Washington<\/a><\/strong> <\/em>and <em><a href=\"https:\/\/www.mountvernon.org\/education\/situation-room-experience-washingtons-cabinet\/\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>The Situation Room: Washington\u2019s Cabinet<\/strong><\/a> <\/em>&nbsp;emphasize the impact of leadership and decision making during key issues in history.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/www.gamesforchange.org\/games\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Games for Change:<\/a><\/strong>&nbsp; The organization compiles over 150 options for teachers that focus on all grade levels and content areas.&nbsp; Moreover, they prioritize the United Nations Sustainable Development Goals through options like <em><strong><a href=\"https:\/\/www.gamesforchange.org\/games\/world-rescue\/\" target=\"_blank\" rel=\"noopener\" title=\"\">World Rescue<\/a><\/strong>&nbsp; <\/em>and <em>&nbsp;<strong><a href=\"https:\/\/www.gamesforchange.org\/games\/plasticity\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Plasticity.<\/a><\/strong><\/em><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/diplomacy.state.gov\/\" target=\"_blank\" rel=\"noopener\" title=\"\">The National Museum of American Diplomacy<\/a><\/strong>: &nbsp;The museum has a strong collection of <a href=\"https:\/\/diplomacy.state.gov\/education\/diplomacy-simulations\/\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>non-digital simulations<\/strong><\/a>, but their newest game,&nbsp; <em><a href=\"https:\/\/diplomacy.state.gov\/diplomacy-decision-points\/\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>Diplomacy Decision Points<\/strong><\/a>, <\/em>is a dynamic online experience where users get the chance to play the role of a diplomat in the midst of a geo-political crisis.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>From my experience, the benefits of gamification are so evident that we utilize them in our summer school experiences.&nbsp; Students\u2019 feedback of their three weeks in July, mirror what students share during the school year \u2013 they are memorable experiences.&nbsp; Still, the main factor in the gamification outcome depends on a teacher\u2019s design of that learning.&nbsp; Identifying how your organization can be an active partner in this aspect of teaching will be valuable to develop.&nbsp; Game on!<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Micro Schools <\/strong>are&nbsp;small, private institutions that meet in commercial venues, nonprofit space, private residences, and religious affiliated buildings. Located in Las Vegas since 2022, &nbsp;<a href=\"https:\/\/microschoolingcenter.org\/\" target=\"_blank\" rel=\"noopener\" title=\"\"><strong>The National Microschooling Center<\/strong><\/a>\u2019s website reports that 30 states have micro schools operating in them schools serving between 1 \u2013 2 million learners. Unlike the first two non-traditional models above, \u201cmicro-schools\u201d are less popular in my district.&nbsp; However, during the pandemic, a few emerged dedicated to students in grades K-8.&nbsp; One possible variable impacting the dearth of this model is the number of services my district provides to families. &nbsp;As a county system (as opposed to a city or town model) services are provided with greater frequency and equity across a lager geography.&nbsp; &nbsp;<\/li>\n<\/ul>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>In the state where I live, Virginia, all three of these \u201cnon-traditional\u201d approaches to schools exist in varying forms and with different models across the state.&nbsp; Working in a field that promotes the value of personalized learning and laments \u201cone way for everyone\u201d in education, this is not surprising. In turn, you and your organization should continue to work within the complexities that come with varied educational formats and expect that soon these approaches, like their earlier counterparts, will be commonplace.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-luminous-vivid-amber-color has-alpha-channel-opacity has-luminous-vivid-amber-background-color has-background\"\/>\n\n\n\n<figure class=\"wp-block-image alignleft is-resized\"><img decoding=\"async\" data-src=\"https:\/\/agile-ed.com\/wp-content\/uploads\/2023\/05\/image-1-1024x1024.jpeg\" alt=\"\" class=\"wp-image-8874 smush-dimensions lazyload\" style=\"--smush-image-width: 1024px; --smush-image-aspect-ratio: 1024\/1024;width:324px;height:324px\" width=\"1024\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" \/><\/figure>\n\n\n\n<p><strong>Written by:&nbsp;<\/strong>Craig Perrier<\/p>\n\n\n\n<p><strong>Educational Thought Leader and Practitioner<\/strong>&nbsp;<\/p>\n\n\n\n<p>Craig&nbsp;is the High School Social Studies Curriculum and Instruction Specialist for Fairfax County Public Schools in Fairfax, VA. He also is an online adjunct professor of education for Framingham State University and the teacher certification program, Educate VA. Previously, he taught at American Schools in Brazil for six years and for six years in public schools in Massachusetts.&nbsp;<\/p>\n\n\n\n<p><strong>Interested in learning more about the education market, or looking to contribute?&nbsp;<a href=\"https:\/\/agile-ed.com\/contact\/\">We want to hear from you!<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gaming in Classrooms As I was writing this piece, I had multiple flashbacks to the 1980s, the decade I first experienced game based learning. To this day, I attribute these gaming experiences as integral to my understanding of my favorite subject &#8211;&nbsp; history. However, although the games I was playing were directly related to content, [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","om_disable_all_campaigns":false,"footnotes":""},"categories":[2526,2160,1574,5],"tags":[2618,2646,2647],"class_list":["post-12327","post","type-post","status-publish","format-standard","hentry","category-blog-posts","category-blog-post","category-educator_perspective","category-education-sales-and-marketing-resources","tag-craig-perrier","tag-gaming-in-education","tag-gaming-in-the-classroom"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts\/12327","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/comments?post=12327"}],"version-history":[{"count":0,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/posts\/12327\/revisions"}],"wp:attachment":[{"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/media?parent=12327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/categories?post=12327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/agile-ed.com\/wp-json\/wp\/v2\/tags?post=12327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}